For parents
What we collect, what we don't, and who can talk to your child
KittyKlash was designed by a nine-year-old and built for children, which meant taking the unglamorous parts seriously from the start rather than bolting them on. Here is the whole picture, plainly.
An account is a name and a 4-digit PIN
That is the entire account. We do not ask your child for an email address, a birthday, a phone number, an address, or a photograph. There is no profile to fill in. This is deliberate — the less we hold, the less there is to go wrong.
You choose the voice setting, not your child
At sign-up a parent picks one of three: voice with anyone in the room, voice with confirmed friends only, or nobody. Your child cannot change it afterwards. The default, if you decide nothing, is nobody.
There are no adverts
None on the free tier, none anywhere, and no third-party advertising or tracking code embedded in the game. Nobody is buying your child's attention from us.
There are no loot boxes
Real money cannot buy a random chance at anything. Coins are earned by winning matches, every price is written on the item, and nothing in the shop changes how strong you are.
One payment, made by you
Full access is $12.99 once — not a subscription, and there is nothing else to buy. Checkout goes through a parent's email address, so a child cannot complete a purchase on their own.
Strangers cannot add your child
Friends work by a six-character code that has to be read out and typed in. Private rooms are joinable only by whoever was handed the code. Both of those are behind the paid unlock, which means behind you.
Instead of voice
Eight things to say, and nothing unkind
Switching voice off should not make the game lonely. Every player — in every voice mode, including “nobody” — gets an emoji wheel. It needs no server, no moderation, and there is nothing on it you would mind being said to your child.
Is it violent?
Cats get knocked out, not killed
It is a cartoon brawl. Cats bonk each other with balloons, spit hairballs and swing a rubber eyepatch. There is no blood, no gore and no death — a cat that runs out of health is “knocked out”, sits out the round, and goes back to the castle.
The dogs never win
They chase, and they bite, and they are deliberately slower than a running cat so your child can always get away. They are pressure, not punishment.
Bots go easy
A lobby fills with bots so nobody waits alone, and the mix is weighted heavily toward the gentle ones. Seventeen expert opponents is not a game, it is a wall.
Losing costs nothing
There is no rank to fall, no streak to break and nothing is taken away. The worst outcome of a bad match is another match.
The paperwork
Terms written for this game specifically
KittyKlash does not use our standard business terms, on purpose. Those require the reader to be eighteen and bind them to arbitration and an indemnity — none of which is enforceable against a child, and none of which belongs in front of one. It has its own set, addressed to you.
Try it yourself first
It opens in a browser and needs no account at all to start. Have a look before you hand it over.